Feb 25, 2010, 10:19 PM // 22:19
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#81
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Johny bravo
Wall of Text
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Congratulations on totally missing the point. Bravo.
No one is saying the titles are unreasonable, what some are saying (including myself) is that to expect a player to repeat the grind process for titles on multiple characters is absolutely ridiculous.
There IS a massive amount of grind required to max out EoTN PvE titles, this is non-debatable. To require that across multiple characters is stupid.
Now, you and others will of course argue the merit of using "required" in this argument. These titles are not required to play the game, only the client is. However you would have to be living under a rock with the IQ of same to deny that PvE titles and their attached skills are not required for general party play.
So yes, you're right, in as much as Guild Wars is a single player, offline game. Of course, you're absolutely mistaken given that GW is a MMO.
The simple and logical solution is for ANet to recognize that if a player puts in enough effort to max out titles on one character, hence experiencing all that GW has to offer and then some, that the same grind should not be required across every character on the same account.
And as to the assertion that grinding titles is all that's left, if that's the case then GW has much bigger problems. Personally, I like to play on multiple different characters, such as my Dervish, my Sin, my Ele and my Ritualist, and only my Sin has any appreciable progress on titles. It would be nice to be able to get into a large party with my Dervish, and be able to load up a maxed out Asuran Scan without having to take the character and rep grind for hundreds of hours JUST TO PLAY IN A GROUP.
The idea of grinding titles runs contrary to what GW is (was) supposed to be, and it doesn't take much brainpower to see that making all titles account based would open up enormous options for the playerbase to make new characters and have fun in a PvE setting without being enormously penalized by having to spend hundreds of hours grinding rep and other titles.
If you and others can't see this simple, logical conclusion, then there's really no hope for you.
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Feb 25, 2010, 10:26 PM // 22:26
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#82
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Gill Halendt
As I said: the problem is with people obsessed with efficiency.
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Which is EVERY SINGLE PERSON IN GW!
So if you want to bury your head in the sand go for it. Let the rest of us handle reality.
By the way, let us know how many groups you get into in HM UW running an intentionally un-optimized build. Such as a Frenzy Healsig Wammo. Guild Wars is all about making efficient builds so that you don't handicap the other seven players in your group.
Of course, if all you do is H/H, then of course you wouldn't understand this simple concept.
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Feb 25, 2010, 10:33 PM // 22:33
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#83
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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At this late stage in GW's life... there is only grind left. ANet is not releasing anything substantial and is banking on the HoM delusion to keep an active community 3 years now? - after their last real content update.
So push numbers up, nothing else left to do.
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Feb 25, 2010, 10:47 PM // 22:47
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#84
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Desert Nomad
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Quote:
Originally Posted by Kaleban
Which is EVERY SINGLE PERSON IN GW!
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So you expect Anet to come and give them a handshake for this?
It's a problem with every single person in GW, not a problem with grinding. Not something Anet can solve. Reduce grinding and people will ask for even more reduction. They force themselves into grinding.
No surprise people are so bored of this game. They're artificially extending its lifespan by doing something they despise, but they're also not required to do, except by their own obsession.
Quote:
Originally Posted by Kaleban
By the way, let us know how many groups you get into in HM UW running an intentionally un-optimized build.
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I make my own groups with decent players and get things done.
It might take 5 minutes more than a group with fully optimized builds. So?
The longer the fun lasts, the better.
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Feb 25, 2010, 10:47 PM // 22:47
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#85
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Kaleban
Which is EVERY SINGLE PERSON IN GW!.
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Speak for yourself only and don't be so presumptive as to assume that you are the voice all GW players.
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Feb 25, 2010, 10:53 PM // 22:53
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#86
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I think I am on the wall with this one.
I dont have a gwamm...but am working towards ONE (though with the few account wide titles that he has to finish to get that: lucky, unlucky, wisdom, chests, luxon/kurzick...it will probably take me into 2020 before I get close {am about 4 in most except kurzick--7) I would like the top levels to drop, so that I can complete those in my life time (whilst having a RL too), but I know others have done it so it IS possible (anyone wanna help???)
however, I also have other MAIN characters who will benefit from those titles being completed and are working towards them as well (my ele finished all the other character titles she is going to do, now she is 'farming' kurzick points while trying to get granite).
It would be nice, but I dont see it happening.
__________________
where is the 'all you can eat' cookie bar?
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Feb 25, 2010, 10:57 PM // 22:57
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#87
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Rocky Raccoon
Speak for yourself only and don't be so presumptive as to assume that you are the voice all GW players.
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Do you set out to make a build that auto-crits itself, dies, deletes your character then uninstalls GW?
Probably not.
Unless you're a jerk or completely suck, the build most bring to a PUG or organized group is such that it contributes maximum utility based on the player's skill, unlocked skills, and gear.
If all you do is H/H, then playing with others is kind of irrelevant. I've never been in a group where a Warrior brought Healing Hands and after pinging said build wasn't immediately booted. Never.
You all can try to deny it, and as I said bury your heads in the sand, but anyone who plays to actually beat the mission or area brings anything less than their A-game, when playing with others. To do otherwise usually means you get to H/H it...
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Feb 25, 2010, 11:05 PM // 23:05
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#88
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Desert Nomad
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Quote:
Originally Posted by Kaleban
You all can try to deny it, and as I said bury your heads in the sand, but anyone who plays to actually beat the mission or area brings anything less than their A-game
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Oh, I do that too. I know how to play and do my best whatever I do. Rarely needed to resort to any PvE skill at all. PvE skills - which are the ones tied to grinding and titles - are only shortcuts, not the requirement for a good build.
Skill > Skills
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Feb 25, 2010, 11:20 PM // 23:20
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#89
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Gill Halendt
Grinding is NOT mandatory. The desire of being "competitive" is NOT caused by grinding itself, but by people's attitudes toward this.
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The negative effect of having this much grind sold as content is that now A.Net needs to cater to it. And that means that the most broken things can not simply be trashed - because this would make this content that much more inaccessible.
This is how massive grind affects you even if you choose to not do it. The game is "balanced" around this crap.
And that's why it would be nice if this core issue could FINALLY be looked at and resolved so that then we can put some issues (that are currently treated as causes, but in reality they are just symptoms of the grind issue) behind us.
Quote:
Originally Posted by Gill Halendt
Oh, I do that too. I know how to play and do my best whatever I do. Rarely needed to resort to any PvE skill at all. PvE skills - which are the ones tied to grinding and titles - are only shortcuts, not the requirement for a good build.
Skill > Skills
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The problem doesn't shows up when you are dealing with Skill VS. Skills.
The problem shows up when you are dealing with Skill VS. Skill + Skills.
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Feb 25, 2010, 11:23 PM // 23:23
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#90
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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You're missing the point, Gill. :O
I agree with Kaleban too. Those darn titles should be easier to obtain, or account-wide.
While we can say, "You don't need them!" you're still largely expected to have and be able to use them.
Yes, we've all beaten hard mode using Frenzy. That's not the point!
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Feb 25, 2010, 11:31 PM // 23:31
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#91
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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I have been playing since guild wars came out and have had 35 maxed titles for over a year now...almost to r11 zrank... after that i got nothing left, i hope they add more with this update .....grinds = end game, imo
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Feb 25, 2010, 11:41 PM // 23:41
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#92
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Desert Nomad
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Quote:
Originally Posted by upier
The problem doesn't shows up when you are dealing with Skill VS. Skills.
The problem shows up when you are dealing with Skill VS. Skill + Skills.
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Which is a non-problem. If you can play properly, having a non-maxed title won't affect your competitivity THAT much. Unless you really care about raw numbers, unless a non maxed EVAS is making you feel so inefficient that it hurts your ego.
Quote:
Originally Posted by Terek Zelta
I agree with Kaleban too. Those darn titles should be easier to obtain, or account-wide.
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Why?
To me, the ones that count look pretty easy to get already, the only ones needing a rework being the Factions Allegiance titles.
Last edited by Gill Halendt; Feb 25, 2010 at 11:44 PM // 23:44..
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Feb 25, 2010, 11:48 PM // 23:48
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#93
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Gill Halendt
Which is a non-problem. If you can play properly, having a non-maxed title won't affect your competitivity THAT much. Unless you really care about raw numbers, unless a non maxed EVAS is making you feel so inefficient that it hurts your ego.
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If I need to choose between two people I know nothing of (or I know are equally good) - I will go with the guy that throws more overpowered skills on his bar. It doesn't make sense to gimp myself when I can not gimp myself.
If on the other hand I am dealing with people I know (or I want a specific person with me) - then they might as well be playing an Inspiration mesmer. I'll be playing with them for other reasons than their maximum efficiency.
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Feb 25, 2010, 11:49 PM // 23:49
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#94
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Gill Halendt
Which is a non-problem. If you can play properly, having a non-maxed title won't affect your competitivity THAT much. Unless you really care about raw numbers, unless a non maxed EVAS is making you feel so inefficient that it hurts your ego.
Why?
To me, the ones that count look pretty easy to get already, the only ones needing a rework being the Factions Allegiance titles.
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Omg ! your pain inverter lasts 2 second less than max range ! kick him !.
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Feb 26, 2010, 12:02 AM // 00:02
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#95
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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Quote:
Originally Posted by Gill Halendt
Why?
To me, the ones that count look pretty easy to get already, the only ones needing a rework being the Factions Allegiance titles.
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That's the problem. They're easy, but require ridiculous amounts of time. That's what makes them tedious and boring.
Even if there was some kind of challenge to it all, though, doing the same thing over and over for so long wears thin, and very quickly. Quicker for some than others.
But we're just going in circles now.
Okay! Everyone knows where I stand now, so I'm gonna jet.
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Feb 26, 2010, 12:09 AM // 00:09
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#96
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Desert Nomad
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Quote:
Originally Posted by upier
If I need to choose between two people I know nothing of (or I know are equally good) - I will go with the guy that throws more overpowered skills on his bar. It doesn't make sense to gimp myself when I can not gimp myself.
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Fine with me.
(I sort of expected you looking for the most broken builds by now. Broken builds fit this broken game and whatnot...)
All you could save with more efficiency is some time. How do time of completion affect your entertainment? Do you win a special prize for clearing areas faster?
What's the benefit in such efficiency? Simple answer: saving time allows you to have more runs, potentially getting more loot. That's all. Isn't this grinding anyway? So you want to trim time needed to max titles, so you can grind other content for other dubious rewards?
Playing with people you don't know is also inefficient by definition - you people lack coordination and harmony, and more often than not the guy with maxed EVAS or PI is a complete jerk and screws things up, even with his "efficient" bar. So, why bothering? Much efficiency wasted.
So, you still want to deal with people who have this much consideration for rep titles? Grind'em or play with better people.
I still don't see a reason to make titles even easier to get.
Quote:
Originally Posted by Tenebrae
Omg ! your pain inverter lasts 2 second less than max range ! kick him !.
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Sorry, Pain Inverter has fixed duration (10s). My non-maxed rank will dimish the percentage of damage I return, which is 100% even at r1 and capped @ 80 whatever my rank...
Quote:
Originally Posted by Terek Zelta
That's the problem. They're easy, but require ridiculous amounts of time. That's what makes them tedious and boring.
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That's what makes them tedious and boring TO YOU. Find it boring? Don't do it. I didn't find it boring - I've been maxing titles with my wife and my best friend and it was great fun whatever we did - and did it, but I don't judge people by the length of their e-peen.
Last edited by Gill Halendt; Feb 26, 2010 at 12:15 AM // 00:15..
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Feb 26, 2010, 12:17 AM // 00:17
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#97
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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I kinda feel for Anet. No matter which way they go with SF, they're gonna lose a chunk of players. I hope it goes well.
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Feb 26, 2010, 12:27 AM // 00:27
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#98
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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To grind or not to grind is a personal issue. Personally I don't care about titles or status armor. But if people do and want to grind for it? Why not?
I noticed today that ecto prices were up to 9.5k. And realized that long ago players were farming the Underworld with the first monk 55 build and were happy with 4-5 ecto's an hour. Worth 1.5 k each... Today its not necessary to go to the Underworld for the same result: Everyone with an avarage HM hero build can do 10 minute farm on the Tomb of Primevil Kings and get the same amount in gold or higher within an hour. It's all relative. So why care at all about farming? It's just part of the game and it hurts no one.
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Feb 26, 2010, 12:57 AM // 00:57
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#99
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Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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My 2g as a relative GW nub:
I just play the game. I'll never get close to GWAMM and for the most part I don't really care. Even for those titles with PvE skill benefits (Sunspear, Kurz/Lux, EoTN etc), there may be useful breakpoints along the way but I'm not really going all out to max them all, because to me that just wouldn't be fun, and fun is what I'm here for, first and foremost. *shrug*
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Feb 26, 2010, 01:09 AM // 01:09
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#100
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
My 2g as a relative GW nub:
I just play the game. I'll never get close to GWAMM and for the most part I don't really care. Even for those titles with PvE skill benefits (Sunspear, Kurz/Lux, EoTN etc), there may be useful breakpoints along the way but I'm not really going all out to max them all, because to me that just wouldn't be fun, and fun is what I'm here for, first and foremost.
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i thought the same.
everything changes when you max some titles by just playing for fun and then you notice that you have not much left to do after the content to play for fun has run out.
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